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: Modern Data Mining Algorithms in C++ and CUDA C: Recent Developments in Feature Extraction and Selection Algorithms for Data Science
: Timothy Masters
: Apress
: 2020
: true pdf/epub/mobi
: 237
: 10.4 Mb
: English

Discover a variety of data-mining algorithms that are useful for selecting small sets of important features from among unwieldy masses of candidates, or extracting useful features from measured variables.
As a serious data miner you will often be faced with thousands of candidate features for your prediction or classification application, with most of the features being of little or no value. Youll know that many of these features may be useful only in combination with certain other features while being practically worthless alone or in combination with most others. Some features may have enormous predictive power, but only within a small, specialized area of the feature space. The problems that plague modern data miners are endless. This book helps you solve this problem by presenting modern feature selection techniques and the code to implement them.
: bomboane , 14:53 | : 0 |
: Building Single Page Applications in .NET Core 3: Jumpstart Coding Using Blazor and C#
: Michele Aponte
: Apress
: 2020
: true pdf/epub/azw3
: 110
: 10.7 Mb
: English

Attention .NET developers who no longer want to use javascript for your front end. Quickly and efficiently learn how to use C# for your single-page application (SPA) thanks to Blazor.
Todays reality is that most modern applications are web-based and if you want the same user experience as a desktop application, you need to be able to create a single-page application. While there are multiple frameworks and libraries to choose from (including Angular, React, and VueJS), you still need to know how to code in javascript. But now there is another option from Microsoft. Blazor is an open-source framework that enables developers to create web applications using C# and HTML, and everything you need to get started is covered in this guide. You will learn the steps, through build-along coding examples, that will allow you to use the same language for both the front end and the back end of your application.
: bomboane , 14:45 | : 0 |
: The Art of Game Design: A Book of Lenses, 3rd Edition
: Jesse Schell
: A K Peters/CRC Press
: 2019
: 653
:
: pdf (true), epub
: 24.2 MB, 62.0 MB

Presents over 100 sets of questions, or different lenses, for viewing a games design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
: Ingvar16 , 14:28 | : 0 |

: Think Perl 6: How to Think Like a Computer Scientist
: Laurent Rosenfeld, Allen B. Downey
: O'Reilly
: 2017
: 466
: True PDF, EPUB, AZW3
: 10.6 Mb
: English

Want to learn how to program and think like a computer scientist? This practical guide gets you started on your programming journey with the help of Perl 6, the younger sister of the popular Perl programming language. Ideal for beginners, this hands-on book includes over 100 exercises with multiple solutions, and more than 1,000 code examples so you can quickly practice what you learn. Experienced programmersespecially those who know Perl 5will also benefit.
: bomboane , 14:25 | : 0 |
: VR Developer Gems
: William R. Sherman (Editor)
: A K Peters/CRC Press
: 2019
: True PDF
: 694
: 23.5 Mb
: English

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code.
: bomboane , 14:20 | : 0 |
: Game Design Deep Dive: Platformers
: Joshua Bycer
: CRC Press
: 2020
: True PDF
: 152
: 10 Mb
: English

The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping one of the oldest mechanics in the industry and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective.
: bomboane , 14:05 | : 0 |
Building Enterprise IoT Applications: Building Enterprise IoT Applications
: Chandrasekar Vuppalapati
: CRC Press
: 2020
: 453
:
: pdf (true)
: 18.99 MB

McKinsey Global Institute predicts Internet of Things (IoT) could generate up to $11.1 trillion a year in economic value by 2025. Gartner Research Company expects 20 billion inter-connected devices by 2020 and, as per Gartner, the IoT will have a significant impact on the economy by transforming many enterprises into digital businesses and facilitating new business models, improving efficiency and increasing employee and customer engagement. Its clear from above and our research that the IoT is a game changer and will have huge positive impact in foreseeable future.
: Ingvar16 , 14:02 | : 0 |
: Data Analytics Applications in Gaming and Entertainment
: Gunter Wallner (Editor)
: Auerbach Publications
: 2019
: True PDF
: 318
: 27.4 Mb
: English

The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject.
: bomboane , 13:58 | : 0 |
: Hands-On Machine Learning with R (Chapman & Hall/CRC The R Series)
: Brad Boehmke, Brandon M. Greenwell
: Chapman and Hall/CRC
: 2020
: True PDF
: 482
: 19.3 Mb
: English

Hands-on Machine Learning with R provides a practical and applied approach to learning and developing intuition into todays most popular machine learning methods. This book serves as a practitioners guide to the machine learning process and is meant to help the reader learn to apply the machine learning stack within R, which includes using various R packages such as glmnet, h2o, ranger, xgboost, keras, and others to effectively model and gain insight from their data. The book favors a hands-on approach, providing an intuitive understanding of machine learning concepts through concrete examples and just a little bit of theory.
: bomboane , 13:24 | : 0 |
: Android App-Hook and Plug-In Technology
: Jianqiang Bao
: CRC Press
: 2019
: True PDF
: 448
: 11.5 Mb
: English

This book presents the Android plug-in technology used in Android development. This technology is widely used by a majority of Chinese internet companies, and is becoming more widely used worldwide. The book fully describes the history of Android plug-in technology, the installation and startup process, and new features of the Android plug-in technology. It also explores plug-in solutions for peripheral technologies. The book is designed to help Android app developers better understand the underlying technology of the Android system.
: bomboane , 13:17 | : 0 |

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