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Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development, 2nd Edition
: Sue Blackman
: Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development, 2nd Edition
: Apress
: 2013
ISBN: 978-1430248996
: Technology in Action
: English
: pdf
: 30,3 mb
: 808

Times have changed. 3D has become affordable not only in the movie industry, as seen by the number of titles featuring CG (computer graphics), but also in the game industry, where weve seen a shift in casual games from 2D to a 3D format. With Unitys bold move to offer a robustly featured free version of its engine, a radical change in the pricing models of the high-end engines has rocked the industry. The cost of the engine is no longer a barrier to taking your game from a nebulous idea to a working prototype and even on to a marketable product.

Whether your interest is in casual games or you have more ambitious aims, if you have no previous scripting experience but are eager to bring your art assets and story to life, this may be just the book to get you under way.

In todays modern game engines, the heavy programming is handled by the engine itself, so the logic and game play can be scripted by those with more creativity than traditional programming knowledge.

In this book, S.Blackman will approach game creation and design decisions from a 3D artists view, taking the logic and scripting in small pieces, while introducing artists, budding game designers, and novice programmers to real-time game engine concepts at the same time.

This book is written in a project-based format, so you will not only end up with a playable game and scripting resources you can reuse for other games, but you will experience typical design decisions that have to be addressed throughout the process. You will create your game by starting with the basics and refining it as you add functionality.









: daromir 10-07-2016, 12:10 | |
 
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