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Название: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Автор: Geoffrey Engelstein, Isaac Shalev
Издательство: Routledge
Год: 2019
Страниц: 517
Язык: английский
Формат: pdf (true)
Размер: 10.1 MB

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook.

This book is a dictionary for the secret language of games. If you are reading this book, you are likely to be a serious game player. Like many others, you play games, discuss them, dissect them, and sometimes even design new ones. And for many years, many smart designers, critics, players, and scholars have been searching for the right way to talk about games, to understand how they work, and to figure out how best to approach the creation of new designs.

Make no mistake. This book is a big deal. Building on their own impressive accomplishments as designers, their relentless intellectual curiosity, and a seemingly limitless connoisseurship of analog and digital games, Geoff and Isaac have put together a tremendously rigorous, wonderfully insightful, and astoundingly accessible encyclopedia of the elements that make tabletop games tick. Why is this project so important? As someone who has studied, designed, and taught game design for 25 years, this volume is the sort of book I realize now I always needed. A manual for game mechanics. A foundation for structural analysis. An inspiration for new ideas. A sourcebook for teaching design.

Key Features:

- The first compendium of its kind in the tabletop game field.
- Covers the nuts and bolts of design to resolve specific challenges.
- Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals.
- Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples.
- Includes hundreds of mechanism entries with accompanying diagrams and sample games to study.
- Ideal for professional or classroom use.

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