Название: Performativity in Art, Literature, and Videogames Автор: Darshana Jayemanne Издательство: Palgrave Macmillan Год: 2017 ISBN: 9783319544502 Формат: pdf Страниц: XI, 331 Размер: 10,1 mb Язык: English
This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.
Introduction: Videogames as Performances Jayemanne, Darshana Pages 1-27
How to Do Things with Images Jayemanne, Darshana Pages 31-53
What Is Rhyparography? The Ambiguity of the Framing Device Jayemanne, Darshana Pages 55-78
‘Fanciful Microscopy’ – Framing Devices and Uncertainty in Pynchon’s The Crying of Lot 49 Jayemanne, Darshana Pages 79-100
Anterior Motives – From Subjective Shot to Portal’s Figure of Reversal Jayemanne, Darshana Pages 103-126
Performative Multiplicities Jayemanne, Darshana Pages 127-157
Serial Aesthetics – Gaming’s Metamorphic Bodies and Baudelaire’s ‘Argot Plastique’ Jayemanne, Darshana Pages 161-188
Physical Wit: Games and the ‘Tactile Unconscious’ Jayemanne, Darshana Pages 189-224
The Nip and the Byte: Analog and Digital Performances in Videogames Jayemanne, Darshana Pages 227-257
Time Invaders – Conceptualizing Performative Game Time Jayemanne, Darshana Pages 259-297
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