Название: Physics for Game Programmers Автор: Grant Palmer Издательство: Apress Год: 2005 ISBN: 159059472X / 9781590594728 Формат: pdf Страниц: 472 Размер: 10,6 mb Язык: English
As you probably guessed from the title, this book is focuses on the physics needed by game programmers in order to add realism to their games. You don’t need to have any background in physics to make use of this book. You don’t need to have an extensive background in math for that matter either. As long as you know basic high-school-level algebra and trigonometry, you will be able to understand the physical models that are presented. This book might have been titled “Basic Physics for Game Programmers” because it focuses on the big picture. You will learn the fundamental physics concepts needed to incorporate physics-based realism into your games with the least amount of pain and suffering on your part. This book does not get bogged down in hopelessly complicated mathematical formulas that would have only a small effect on your game programs.
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