3D Math Primer for Graphics and Game DevelopmentКНИГИ » ПРОГРАММИНГ
Название: 3D Math Primer for Graphics and Game Development Автор: Fletcher Dunn, Ian Parberry Издательство: A K Peters/CRC Press Год: 2011 Формат: pdf Страниц: 830 Размер: 232 Мб Язык: английский
Фундаментальный труд по математической теории и практической реализации алгоритмов 3D графики на C/C++ для разработчиков графических программ и игр. Содержит несколько сотен высококачественных схем и иллюстраций. Один из авторов ведущий программист Valve Software, до этого работающий над созданием Call of Duty: Modern Warfare 2.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience (algorithms in C/C++ codes), the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
This book fills a gap that has been left by other books on graphics, linear algebra, simulation, and programming. It’s an introductory book, meaning we have focused our efforts on providing thorough coverage on fundamental 3D concepts|topics that are normally glossed over in a few quick pages or relegated to an appendix in other books (because, after all, you already know all this stuff). We have found that these very topics are often the sticking points for beginners!
Our combined experience brings together academic authority with in-the-trenches practical advice. Fletcher Dunn has 15 years of professional game programming experience, with around a dozen titles under his belt on a variety of gaming platforms. He worked at Terminal Reality in Dallas, where as principal programmer he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for The Walt Disney Company at Wideload Games in Chicago and the lead programmer for Disney Guilty Party, IGN’s E3 2010 Family Game of the Year. He now works for Valve Software in Bellevue, Washington. But his biggest claim to fame by far is as the namesake of Corporal Dunn from Call of Duty: Modern Warfare 2.
Dr. Ian Parberry has more than a quarter century of experience in research and teaching in academia. This is his sixth book, his third on game programming. He is currently a tenured full professor in the Department of Computer Science & Engineering at the University of North Texas. He is nationally known as one of the pioneers of game programming in higher education, and has been teaching game programming classes at the University of North Texas continuously since 1993.
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