Название: Principles of Game Audio and Sound Design Автор: Jean-Luc Sinclair Издательство: Routledge Год: 2020 Формат: True PDF Страниц: 312 Размер: 11.7 Mb Язык: English
Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
The Game Audio Strategy Guide Название: The Game Audio Strategy Guide: A Practical Course Автор: Gina Zdanowicz Издательство: Focal Press Год: 2020 Формат: True PDF Страниц: 416...
Game Audio with FMOD and Unity Название: Game Audio with FMOD and Unity Автор: Ciaran Robinson Издательство: Routledge Год: 2019 Формат: True PDF Страниц: 278 Размер: 13.3 Mb Язык:...
Game Audio Programming: Principles and Practices Название: Game Audio Programming: Principles and Practices Автор: Guy Somberg Издательство: CRC Press Год: 2016 Формат: PDF Размер: 10 Мб Язык:...
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