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Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom, 2nd EditionНазвание: Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom, 2nd Edition
Автор: Marina Umaschi Bers
Издательство: Routledge
Год: 2021
Страниц: 243
Язык: английский
Формат: pdf (true)
Размер: 10.1 MB

Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers - and not merely consumers - of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.

Programming languages have different interfaces that support different ways of expression. Coding can happen on the screen, as in Liana's case with ScratchJr, or it can happen through objects in the world. For example, the KIBO robot, also developed in my DevTech research lab (DevTech, 2020) at Tufts University, and now commercialized by KinderLab Robotics, allows young children to code without screens of any kind. The programming language is composed of wooden blocks with pegs and holes that can be inserted into each other forming a tangible sequence of commands. Each block represents an instruction for KIBO: forward, shake, wait for clap, light on, beep, etc.

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