Classic Game Design: From Pong to Pac-Man with Unity, 2nd EditionКНИГИ » ПРОГРАММИНГ
Название: Classic Game Design: From Pong to Pac-Man with Unity, 2nd Edition Автор: Franz Lanzinger Издательство: Mercury Learning & Information Год: 2019 Страниц: 304 Язык: английский Формат: pdf (true) Размер: 31.5 MB
You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the '70s and '80s.
This is a hands-on book about game design, and what better way to learn about game design than to study and emulate the classics. You’re going to make some games, not just read about them. Assimilating the classics is a time-honored tradition. Pianists play Bach, writers read Shakespeare, and painters copy the Mona Lisa. It’s not just about experiencing them; it’s about creating something very similar and grasping the process of creation that brings the most benefit.
Features:
Uses Unity, C#, Blender, GIMP, and Audacity to make five fun classic games 4-color throughout with companion files that include source code, art, and full projects Includes historical anecdotes direct from one of the fabled Atari coin-op programmers Detailed step-by-step instructions, dozens of exercises, and rules of classic game design Contains unique insights on applying classic game design concepts to modern games.
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