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Godot from Zero to Proficiency (Beginner): A step-by-step guide to code your game with GodotНазвание: Godot from Zero to Proficiency (Beginner): A step-by-step guide to code your game with Godot
Автор: Patrick Felicia
Издательство: Independently published
Год: 2021
Страниц: 291
Язык: английский
Формат: epub
Размер: 10.2 MB

This book will show you how you can very quickly start using Godot and code in GDScript, a scripting language similar to Python. Although it may not be as powerful as Unity or Unreal yet, Godot offers a wide range of features for you to create your video games. More importantly, this game engine is both Open Source and lightweight which means that even if you have (or you are teaching with) computers with very low technical specification, you should still be able to use Godot, and teach or learn how to code while creating video games.

This book series entitled Godot From Zero to Proficiency allows you to play around with Godot’s core features, and essentially those that will make it possible to create interesting 3D and 2D games rapidly. After reading this book series, you should find it easier to use Godot and its core functionalities, including programming with GDScript.

This book series assumes no prior knowledge on the part of the reader, and it will get you started on Godot so that you quickly master all the wonderful features that this software provides by going through an easy learning curve. By completing each chapter, and by following step-by-step instructions, you will progressively improve your skills, become more proficient in Godot, and create a survival game using Godot’s core features in terms of programming (i.e., GDScript), game design, and drag and drop features.

What you will learn
After completing this book, you will be able to

Code in GDScript.
Understand and apply GDScript concepts.
Create a 3D adventure game with the main character, a timer, and a mini-map.
Display and update a user interface with text and images.
Create and use variables and methods for your game.
Load new scenes from the code, based on events in your games.

Who this book is for
This book is for

Hobbyists who need a book that gets them started with GDScript and game development easily.
Parents looking for a book that introduces their children to game programming painlessly.
Teachers looking for a complete and clear resource on programming through the creation of games.
Aspiring indie game developers.

How this book is different
This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript (collisions, user interface, etc). It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way.

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