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Название: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 3rd Edition
Автор: Jeremy Gibson Bond
Издательство: Pearson Education
Год: 2023
Страниц: 1296
Язык: английский
Формат: epub (true)
Размер: 112.9 MB

Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine.

If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming.

Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development.

The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity’s high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code.

My goal in this book is simple: I want to give you all the tools and knowledge you need to get started down the path to being a successful game designer and prototyper. This book is the distillation of as much knowledge as I can cram into it to help you toward that goal. Unlike most books out there, this book combines both the disciplines of game design and digital game programming and development and wraps them both in the essential practice of iterative prototyping. The growth of advanced, yet approachable, game development engines such as Unity has made it easier than ever before to create playable prototypes that express your game design concepts to others. Whether you wish to be a game programmer, game designer, or a bit of both, this book has much to offer you.

Part I: Game Design and Paper Prototyping

Use the Layered Tetrad to understand and design powerful interactive experiences.
Explore the core game design practices of paper prototyping, testing, and iteration.
Learn effective strategies for staying on track and on schedule.
Get tips for finding a rewarding job in today’s industry.

Part II: Programming C# in Unity

Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design.

Part III: Game Prototype Tutorials

Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book.

NEW! Part IV: Next Steps

Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.

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