Добавить в избранное
Форум
Правила сайта "Мир Книг"
Группа в Вконтакте
Подписка на книги
Правообладателям
Найти книгу:
Навигация
Вход на сайт
Регистрация



Реклама



Название: Playing Smart: On Games, Intelligence, and Artificial Intelligence
Автор: Julian Togelius
Издательство: The MIT Press
Серия: Playful Thinking
ISBN: 0262039036
Год: 2019
Страниц: 188
Язык: английский
Формат: pdf (true), djvu
Размер: 10.2 MB

A new vision of the future of games and game design, enabled by Artificial Intelligence (AI).

Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how.

Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us?when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

“Julian Togelius, one of the world's top experts in artificial intelligence and games, has written the perfect book for everyone who wants to understand the complex relationship between intelligence, artificial intelligence, and games. This book is required reading for anyone interested in these fascinating topics.” - Frank Lantz, Director, NYU Game Center

Скачать Playing Smart: On Games, Intelligence, and Artificial Intelligence












НЕ РАБОТАЕТ TURBOBIT.NET? ЕСТЬ РЕШЕНИЕ, ЖМИ СЮДА!





Автор: Ingvar16 13-07-2019, 12:43 | Напечатать |
 
Уважаемый посетитель, Вы зашли на сайт как незарегистрированный пользователь.





С этой публикацией часто скачивают:

    Procedural Content Generation in Games Procedural Content Generation in Games Название: Procedural Content Generation in Games Автор: Noor Shaker, Julian Togelius Издательство: Springer Год: 2016 Формат: PDF Размер: 12 Мб ...

    Artificial and Computational Intelligence in Games: Integration Artificial and Computational Intelligence in Games: Integration Название: Artificial and Computational Intelligence in Games: Integration Автор: Various Издательство: Autoedici?n Год: 2015 Формат: pdf Страниц: 36...

    Artificial Intelligence for Games Artificial Intelligence for Games Название: Artificial Intelligence for Games Автор: Ian Millington, John Funge Издательство: CRC Press ASIN: B07LCVHHXH Год: 2018 Страниц: 896 ...

    How Smart Machines Think How Smart Machines Think Название: How Smart Machines Think Автор: Sean Gerrish Издательство: The MIT Press Год: 2018 Формат: True PDF Страниц: 312 Размер: 13.9 Mb Язык:...

    Introduction to Game Development: Using Processing Introduction to Game Development: Using Processing Название: Introduction to Game Development: Using Processing Автор: James R. Parker Издательство: Mercury Learning & Information ISBN:...

    Introduction to Artificial Intelligence: Second, Enlarged Edition Introduction to Artificial Intelligence: Second, Enlarged Edition Название: Introduction to Artificial Intelligence: Second, Enlarged Edition Автор: Philip C. Jackson Jr. Издательство: Dover Publications, Inc. Год:...

    Pro HTML5 Games Pro HTML5 Games Название: Pro HTML5 Games Автор: Aditya Ravi Shankar Издательство: Apress Год: 2012 Формат: PDF Страниц: 357 Размер: 12,72 МБ Язык: English Pro...

    Artificial Intelligence and Games Artificial Intelligence and Games Название: Artificial Intelligence and Games Автор: Georgios N. Yannakakis,? Julian Togelius Издательство: Springer Год: 2018 Страниц: 337 Формат:...

    Computer Games Workshop, CGW 2016 Computer Games Workshop, CGW 2016 Название: Computer Games Workshop, CGW 2016 Автор: Tristan Cazenave and Mark H.M. Winands Издательство: Springer Год: 2017 Формат: PDF Размер: 13...

    Invent Your Own Computer Games with Python, 4th Edition Invent Your Own Computer Games with Python, 4th Edition Название: Invent Your Own Computer Games with Python Автор: Al Sweigart Издательство: No Starch Press Год: 2017 Страниц: 376 Формат: True PDF, EPUB,...

Посетители, находящиеся в группе Гости, не могут оставлять комментарии к данной публикации.


 MirKnig.Su  ©2021     При использовании материалов библиотеки обязательна обратная активная ссылка    Политика конфиденциальности