Название: Procedural Content Generation in Games Автор: Noor Shaker, Julian Togelius Издательство: Springer Год: 2016 Формат: PDF Размер: 12 Мб Язык: английский / English
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Serious Games: Foundations, Concepts and Practice Название: Serious Games: Foundations, Concepts and Practice Автор: Ralf D?rner and Stefan G?bel Издательство: Springer Год: 2016 Формат: EPUB Размер:...
Artificial Intelligence and Games Название: Artificial Intelligence and Games Автор: Georgios N. Yannakakis,? Julian Togelius Издательство: Springer Год: 2018 Страниц: 337 Формат:...
Procedural Generation in Game Design Название: Procedural Generation in Game Design Автор: Tanya Short and Tarn Adams Издательство: CRC Press Год: 2017 Формат: PDF Размер: 18 Мб Язык:...